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Kerbal Space Program - MechJeb

May 21 2013 04:33 PM | DarkXess in RPG News

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Kerbal Space Program Mods come to Modsaholic.com


From today Modsaholic will be covering the popular game Kerbal Space Program and providing you with all the up to date mods which we will also host. We have only just started with this new venture today and will be adding more mods and things in due course. Please do check out our forums and post anything related to KSP such as popular mods or recommended mods and such.

For now please enjoy our first mod MechJeb.

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MechJeb



Read story →    0 comments    -----    Kerbal Space Program, KSP and 1 more...

New trucks coming to ETS2

May 08 2013 02:29 PM | DarkXess in RPG News

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We have several new truck models under construction for Euro Truck Simulator 2.


Today we'd like to show you a glimpse of another really cool looking model! New trucks and lots more content will be gradually released in upcoming free patches of the game (though we also plan paid add-ons eventually). We understand that we are pushing your patience with game updates not appearing as quickly as you would like, but rest assured that we are working really hard on overhauling and improving major features of the game and the game engine to make things better.

These are major changes, and they take time to implement, but they are necessary for us to be able to evolve the game features and technology properly. We need to lift internal memory constraints, improve our map construction and asset creation pipeline,we need to make the engine run smoother, and last but not least, we need to see how to make the game even more engaging. We are in this for the long run, ETS2 is still getting a lot of our love, and its continued evolution features highly in our plans for world domination. Please have patience with us!

Read story →    0 comments    -----    ETS2, Euro Truck Simulator 2

Adding Mods Without Fuss

May 07 2013 05:38 AM | DarkXess in General News

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Gmod aims to get your mods working with a minimum of fiddling and fuss


The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW’s economy, and randomly slap Iron Man into GTA4, no questions asked. That’s pretty badass. We understand that some folks, though, don’t always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool’s aim is to greatly ease the mod-enabling process, expediting.

Crafted by Olympus Games, Gmod is a tool that wants to help you get your mods working “faster, safer, and easier than before!”

For the past few months, they’ve been running a closed beta that supports the likes of Skyrim, Torchlight, and Fallout: New Vegas. Now they’re hoping to be able to support more games, including World of Warcraft, Half-Life 1 and 2, Minecraft, and even—amazingly—the Thief series.

“We’ve been pounding the code for more than two years constructing a system that will support all mod types for all games,” they say, “and we’re almost complete!” The Gmod client will allow automatic syncing, one-click enabling and disabling of mods, easy ways to find and share mods, and the ability to use mods from any source. This provides benefits over the Steam Workshop, which is limited only to games available on Steam.

Gmod is drumming up support right now, with a Kickstarter campaign that’s seeking $75,000 to fund the thing. One can access the beta client for $5, or pony up $15 for that plus a year-long subscription. A small price to pay, surely, to facilitate the appearance of certain Marvel superheroes in our gritty, serious fantasy RPGs.

Read story →    1 comments    -----    Gmod

GTA IV - BMW M3 E46

May 06 2013 08:11 AM | DarkXess in RPG News

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DesertFox released his BMW M3 E46 for GTA IV.

Mod FAQ's :
If you are looking for more mods for this game then you can check out our downloads section. Also if you feel that you can give a better intro for this mod then please contact us.


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BMW M3 E46



Read story →    2 comments    -----    GTA IV, BMW

Dead Island Riptide: Ubtri's Mod

May 06 2013 07:39 AM | DarkXess in RPG News

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Ubtri released his Ubtri Mod for Dead Island Riptide.

Quote Ubtri :
Modified Zombies! World War Z, 28 Days/Weeks Later, Dawn of the Dead (2004) Style! (Please Rate my MOD!) Headshots to kill Zombies! Player GOD MODE! Jump Higher! Move Faster! Modified weapons! Shops sell guns and ammo for cheap! No more stamina drain! + More!


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Ubtri's Mod



Read story →    0 comments    -----    Dead Island Riptide

REDkit closed beta screens

May 04 2013 03:00 AM | DarkXess in General News

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REDkit closed beta screens show modders’ gorgeous Witcher 2 forests


Earlier this week, CD Projekt RED posted a gallery of closed beta creations built with its REDkit mod tools. Oh, the places we’ll go! Experienced modders accepted into the beta program have already used The Witcher 2 tinkering suite to sculpt cliffs, lakes, and rivers lavished with robust forests.

I’m ready to lace up my hiking boots, and according to the official REDkit page, the tools should be out of closed beta soon. Until then, fill your eyes with more green screens here.

Read story →    0 comments    -----    Witcher 2, RedKit

Battlefield 3 - Server Emulator

Apr 23 2013 01:23 AM | DarkXess in FPS News

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Battlefield 3 server emulator accepting beta signups, enables spectator mode, modding


Venice Unleashed, a server emulator for Battlefield 3, is now accepting beta signups. Created by NoFaTe, Venice promises control “over a wide set of features and settings that were initially hidden,” including spectator mode and other “half-implemented or disabled game features.” According to the signup site, Venice also supports the creation of mods and new gamemodes “without the need of performing complicated and game-breaking file modifications.”

Venice emulates BF3′s Blaze networking backend, but it is not a DRM workaround—the Emulator Nexusnetwork repeatedly stresses that a licensed, up-to-date copy of BF3 is required to play. Nexus and NoFaTe are also behind a Battlefield: Bad Company 2 emulator and custom client.

The two videos below are, respectively, a preview of the emulator working (dubstep threat level severe, adjust volume) and footage of the native spectator mode in action.





Read story →    0 comments    -----    Battlefield 3, Emulator

Napoleon Total War: Darthmod Napoleon

Apr 13 2013 07:11 PM | VIPER in Strategy News

[url="https://www.youtube.com/watch?feature=player_embedded&v=fSew95BV97I"]https://www.youtube.com/watch?feature=player_embedded&v=fSew95BV97I[/url]


DARTH VADER has recently notified us of a new 2.65 "Epic Edition" update for his total conversion napoleon darthmod.

Quote DARTH VADER :
The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that... You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans. Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!


Changes in this version:

  • Drastic CAI tweaks for a better diplomacy, challenge and effective Britain. AI ships should be repaired too.
  • Land & Naval Autocalc Improvements.
  • Mass improvements. Melee penetration much more intense.
  • BAI decisioning improvements. It should be more challenging.
  • Canister should have better trajectories (Thanks to Bran Mac Born tip about high elevation).
  • Soldier synchronization even more realistic.
  • All 40 Unit Saves refreshed.
  • After many requests, the Launcher offers now the option of "Auto-Start" or "Manual-Start". In "Manual-Start" you can set the Launcher options and then use the official game shortcut to play the game. Use this method to launch DarthMod if you anticipate CTD at startup.

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Darthmod Napoleon



Read story →    0 comments    -----

Minecraft - 1.6 Features Spoiler

Apr 11 2013 03:30 AM | DarkXess in RPG News

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Minecraft Surpassess 10 Million Sales, 1.6 Feature Spoiler Alert.


That's right, the PC version of Minecraft has surpassed 10 million sales! Minecraft as a game continues to have a phenomenal level of success, with humble beginnings in the hands of Mojang founding member Markus "Notch" Persson, and growing over a period of years into one of the most successful indie game titles in gaming history, spanning PC, console, and handheld systems in record numbers. In addition, the recent changes to Minecraft in 1.5 - and future changes planned the game, including Mod API support, more adventure map options, and all sorts of customization options - Mojang continues to push the game to new heights, even as they get involved in the community, with everything from direct-feedback bug fixing to real-life renewal projects. With the recent TU9 update, MCX360 is hot on the PC version's heels, even as it introduces special goodies unique to XBLA gamers.

As promised by Jeb, a secret was revealed about 1.6, a feature many were looking forward to! What feature? Well look at the picture above...

Read story →    0 comments    -----    Minecraft, Update

Tripwire on making games moddable

Apr 05 2013 08:37 PM | DarkXess in General News

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Tripwire on making games moddable: “It’s a lot of work. But I think that it’s worth it.”


Tripwire Interactive is one of the handful of studios that have made the jump from modest modding origins to professional, full-time, make-your-mom-proud game development. Until last year, the studio operated out of the bottom floor of a Georgia church. And through releasing Red Orchestra 2 and the 1.7-million-selling Killing Floor (originally a mod), Tripwire has encouraged and regularly rewarded modders and map-makers.

As Red Orchestra 2 was being developed, Tripwire committed to creating an SDK during development, allowing modders to get cracking before the game’s release. With modding support for modern games less ubiquitous than we’d like it to be, I asked Tripwire President John Gibson how hard it was for Tripwire to build mod support while they were developing the game itself.

“It was a honestly a massive effort. At some point and times we had our entire engineering team, our entire code team, working on just supporting the SDK while we were still developing [Red Orchestra 2]. There would be like a month where we’d be like, ‘Okay, this month we have to catch the SDK up so that the guys in Rising Storm can keep working.’ It was a lot of work. But I think that it’s worth it. One of the big strengths of the PC as a platform is moddability,” says Gibson.

In addition to Rising Storm. Gibson mentions that more Red Orchestra 2 mods are in development: In Country: Vietnam, WWI mod Grabenkrieg, and vehicle add-ons. “As a developer it’s so fun to me to be able to experience that content. Because when you’re developing something, you see it … and you play it a thousand times before it’s finished. But when mod content comes out, I get to experience it just like a fan, and it’s very exciting.”

Gibson also offers a polite critique to DICE about Battlefield 3′s lack of moddability. “They’ve openly come out and said ‘We won’t give out mod tools because we don’t think that modders are smart enough or good enough–I can’t remember the exact quote–to use our tools. And I think that that’s just a shame because one of the things particularly in the early days that made Battlefield such a success was Desert Combat. I’ve heard from mostly reliable sources that 50 percent of the people that were buying Battlefield 1942 were buying it to play Desert Combat. And not giving out mod tools has limited Battlefield 3 to any of that kind of innovation,” says Gibson. “It’s a real shame because, you know, there might be some really cool shooter that would come out of that, or a really cool mod. And the fans are losing out because of that.”

Tripwire’s currently having a ludicrous sale on Red Orchestra: Ostfront 41-45, Red Orchestra 2, and Killing Floor through the Humble Weekly Sale, which runs through this weekend.

Read story →    0 comments    -----    Modding, Tripwire and 1 more...


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