Space Engineers - Industria...
Soul02 - Dec 06 2014 01:11 PM
Farming Simulator 2015 - Po...
Alex_Tarentura - Nov 01 2014 09:34 PM
Farming Simulator 2015 - Fi...
Alex_Tarentura - Nov 01 2014 09:31 PM
Our most wanted mods for GTA 5
Alex_Tarentura - Oct 29 2014 06:34 PM
Modsaholic Needs You! P...
Super Snail - Oct 10 2014 05:26 AM
ETS 2 - Squirrel Logistics...
ServiusTheBear - Oct 06 2014 02:50 PM
SimCity is “built to be moddable,” say Maxis
EA Maxis have been talking more about next year’s SimCity reboot, and the new GlassBox engine that’s powering it. Just earlier we went inside the GlassBox engine to talk a bit about how the new tech will work differently to SimCity games of old, but there’s even more good news. Shacknews sat in on a GDC panel in which Maxis confirmed that the new engine has been designed with modders in mind.
Creative director Ocean Quigley said that the new SimCity will use the “same package format The Sims and SimCity 4 used,” which means it’ll be more familiar to seasoned SimCity tweakers. “We know modding is hugely important to our community,” Quigley said. “We know the reason why people are still playing SimCity 4 ten years later is because the modding community has kept it alive. GlassBox is built to be moddable, but beyond that we haven’t announced anything.”
We don’t know if there’s an official SDK in the works, then. Yet. Even without one, top modders will hopefully be able to tinker with the new engine’s insides and bring us a new wave of add-ons and updates, so hooray for that.
We would like to encourage you to contribute by posting, rating, and commenting on content.
Please Login or Register to use the full features.