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ETS 2 - Volvo VNL 780
djani63 - Jun 09 2014 02:35 PM
ETS 2 - Multiplayer News
tarenturagroup - May 01 2014 08:04 PM
ETS 2 - Volvo VNL 780
pat6234 - Mar 05 2014 11:32 PM
ETS 2 - Volvo VNL 780
DarkXess - Mar 04 2014 07:48 AM
ETS 2 - Volvo VNL 780
pat6234 - Mar 04 2014 05:38 AM
ETS 2 - ProMods Updated
DarkXess - Feb 24 2014 12:59 AM
Federico Rojas has submitted an update of his TheWorse Mod for Watch Dogs.
Quote Federico Rojas :
This is the last release of my modification. I did my best to improve graphics and performance as much as I could without degrading the quality. I hope you guys enjoy the game.
The Worse Mod is a modification for Watch_Dogs created by Federico Rojas and enhanced with other mods made by MalDo i VAASa. The project activates numerous graphical options that were hidden by original developers, which can turn the game into something that closely resembles the demo shown during E3 in 2014.
Evul has released an update of his Project Armory for RimWorld on the Ludeon forums.
Quote Evul :
Project Armory aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. The goal with the project is to make allot of guns and gun related items. It also aims to make it easy for the user to add and or remove the weapon class the users don't want. A the moment the project have 18 weapons.
Haplo has released an update of his Workplaces for RimWorld.
Quote Haplo :
This mod is the evolution of my first mod 'Blacksmith's Workplace'. It implements all the original functionality and expands on it. The mod provides two new workplaces: The Blacksmith's and the Weapon smith's Workplace. The Blacksmith's Workplace is a complimentary workplace to the stonecutter's table. It gives you the ability to smelt slag debris to extract a bit of metal from it. Additional you can smelt your not needed weapons and get a bit of Metal out of it. The Weapon smith's Workplace needs to be researched. But once this is done, you can create your own weapons. But be aware: The better weapons need a skilled crafter.
Evul has released an update of his Arachnid Threat for RimWorld.
Quote Evul :
The arachnids have been spotted and rimworlds have reported sightings of them. Grab your weapons and defend the colony from this new threat! The mod adds a new race called the Arachnids. The Arachnids are hostile towards everyone and will stop to nothing to wipe out the colony. The Arachnids origin from the novel and movie Starship Troopers. The mod is armed with weapons from Project Armory.
Watch Dogs mod aims to recreate "E3 2012" visual effects, improve performance
It's becoming an increasingly common practice: taking a recently released PC port, and working to improve its visual fidelity. What makes Watch Dogs slightly different is its own pre-release media. Specifically, its 2012 reveal, which promised a level of fidelity and shiny visual effects that the final release couldn't match.
Not without mods, that is. A new work-in-progress "E3 Bloom mod" not only introduces more dramatic lighting, but also comes with performance tweaks, stuttering improvements and depth-of-field effects.
"After studying how bin hex worked and downloading many tools to convert files etc, I was able to integrate and enable many effects," explains mod creator "TheWorse". Essentially, he's saying that many of the effects were already supported by files contained within the engine, and which, with the right tweaks, could be easily reintroduced back into the game.
The mod's creator says of the next release that it will contain "many more things and fix more problems," suggesting there's more the engine can achieve. To download the mod, head to its Guru3D thread. Or, if that's still down, grab the 0.6 version directly.
So Grand Theft Auto V is coming to PC. Hooray! I’ve played a lot of the Xbox 360 version—it’s my favourite GTA game to date—but I was always thinking in the back of my mind about how much better it would be with a smoother frame rate, sharper textures, and running at a resolution higher than 1280x720. The good news, then, is that the long-awaited PC version will have all of these things, as well as an array of new visual effects to take advantage of modern graphics cards. The lighting is better, the draw distance is greater, and Rockstar are finally giving the vast urban sprawl of Los Santos and its surrounding forests, deserts, and mountains the fidelity they deserve.
Yes, their port of Grand Theft Auto 4 sucked, but playing the excellent PC edition of Max Payne 3—which uses the same version of RAGE as GTA V—gives me a reasonable amount of confidence that they’ll do a better job this time. The PC version will also have busier streets, as seen in the trailer, which shows a freeway teeming with way more traffic than I ever saw on Xbox. As well as making the city feel more alive, this should also make chases and shootouts on the streets even more chaotic. One of the best things about 5 is that there are rarely ‘filler’ story missions, like driving characters from A to B or delivering things. They’re almost all interesting or unique in some way.
But visuals aside, the PC version is also getting a video editor that Rockstar say can be used for ‘advanced movie-making’. The IV editor was alright, but not as powerful as I’d have liked. Hopefully this one will have more features. Like its predecessors, GTA V is a game full of moments. There are so many ways to cause mayhem, toy with pedestrians, or use the varied terrain to perform stunts and create mad set-pieces. Los Santos is familiar territory, but when you leave the city limits and head into the sands of the Grand Senora Desert or the forests and valleys around Mt. Chiliad, you realise just how much more of a playground 5 is compared to previous games in the series. The addition of planes, from crop dusters to massive jumbo jets, only adds to the fun.
Multiplayer is a big part of GTA 5 too, but again, the limitations of the 360 were clear. Free roam mode only supports 16 players, which isn’t really taking advantage of that enormous map. You can drive around for a good long while without bumping into other players. Rockstar haven’t confirmed it yet, but I wouldn’t be surprised if the PC version supported more. 32 players would do it. As big as the map is, 64 might be pushing it, ‘cause I doubt you’d get anything worthwhile done without being shot or run over every ten seconds. There’s a huge selection of missions in GTA Online, including fighter jet dogfights, street races, triathlons, deathmatches, and way more than I could ever list here, but I’m mostly just looking forward to messing around with a group of friends in free mode.
You can enjoy it on your own, though. My favourite thing to do is wait for someone to kill me for no reason (this happens a lot), then stalk them relentlessly until they get frustrated and log off. I hounded a guy for at least an hour, constantly appearing around corners with a shotgun, chasing him in a car, or floating above him in a helicopter, killing him again and again. I was GTA Online’s very own Anton Chigurh. My hapless victim finally snapped and disconnected when I chased him to the end of a pier and landed my chopper on his naughty head. It’s this kind of emergent sandbox nonsense that makes GTA so fun, and doubly so when it’s real people you’re interacting with.
I’m looking forward to playing this again. For me, it’s the best and least irritating set of story missions in the series so far. Anyone who slogged through those seemingly endless Phil Bell missions at the end of IV will be glad to hear that checkpoints are generous, and you no longer have to escort idiotic AI characters through hails of bullets. It’s just /fun/, and the character-switching system—you can flip between the three protagonists near-instantly in certain missions—creates some enjoyable set-pieces, especially in the elaborate heist missions. It has some problems, including some mind-numbing ‘collect lots of objects littered around the map’ side-missions that are thankfully optional. But as far as the GTA series goes, this is Rockstar’s most polished, confident entry yet, and the PC version, as long as there are no glaring technical issues with the port, will be the best.
Source: PC Gamer.
Minecraft Realms server tools now available worldwide
Something about the word "Realms" implies equal availability from, well, pretty much anywhere, but Mojang's Minecraft Realms subscription service for simple server hosting and parental controls was only available for American diggers when its beta launched earlier this month. Congrats, rest of the globe: everyone can now sign up and use the feature.
Mojang's subscription service is designed for kids and parents wishing a safer playing environment, and simplifies configuring servers into a few clicks sans networking chores of figuring out IP addresses and ports. The toolset also gives admins control over who can access their worlds, so players can mine and craft peacefully without worrying about mischievous drop-ins stealing all the wool. Keeping an account requires a monthly $13/€10 subscription.
You can get Minecraft Realms directly from its website, but be sure to read up on its FAQ and features to make sure it's the kind of crafting of mines that you want to do.
stuntR-bob62 has released his KTM 250 SX-F for GTA IV.
Quote stuntR-bob62 :
The 250 SX‑F has been an established force in the MX2 World Championship for years now and has delivered the world title to Mattighofen five times in succession. Most recently, Jeffrey Herlings won the 2012 World Championship on the 250 SX‑F and naturally he's placing his trust in the best motorcycle in the field again in the 2013 season. In MY 2014, the feisty four-stroke hits the scene with further improvements to engine and chassis – a performance package that will continue to dominate the MX2 class.
Minecraft video teases upcoming World Customisation feature
Minecraft 1.8 will soon be released, and with it comes an overhaul to world generation. As of the upcoming patch—due sometime next month—a new option will let players tweak world generation settings, allowing for even wilder terrain types. A new video teases the update, and the number of values that can be adjusted. As someone who can't tell his Main Noise Scale from his Depth Noise Exponent, I'll be taking the less refined approach: crank it all to the max.
"There are 16 sliders which can be used to affect various aspects of Minecraft's terrain generator," explain Mojang, "but you can also type in values directly. You also have complete control over things like the sea level and what structures you want to generate."
In addition to the tweakable sliders, a number of presets will be made available. In the video, we get brief looks at Crazy Mountain Place, Crazy Island Place and Crazy Water Place. The list of options shown suggest that Crazy Lava Place and Crazy Cave Place will also feature.
For a full list of Minecraft 1.8's planned features, head over to the version update page of the Minecraft Wiki.
Source: PC Gamer
GOC FeiJi has submitted his Lamborghini Aventador Monster truck for GTA IV.
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