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Space Engineers Update V01.051 Released

Oct 11 2014 09:55 PM | DarkXess in RPG News


Summary - adding new asteroids in creative mode is now possible in Space Engineer. Players can select the asteroid type, materials and then place it into the world. Another new addition is the scrap metal items. When a component, either floating object or in block, is damaged, it is turned into scrap metal (the percentage of scrap metal is random). Scrap metal can be melted in the refineries to create iron ingots. Also, remote turret control has been added; players are now able to control turrets directly

Read our whole article by pressing the "read story" button and do not forget to check out our growing list of Space Engineers mods.

Read story →    0 comments    *****    Space Engineers, Update, News

Prison Architect - Star Wars Imperial Architect

Oct 11 2014 03:17 PM | DarkXess in RPG News

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Vector has submitted his mod "Star Wars Imperial Architect" for Prison Architect.

Quote Vector :
Imperial Architect is a fan made Star Wars conversion mod of the original Prison Architect Game. Currently the Imperial Architect mod like the original Prison Architect game is still under development and therefore will be receiving regular updates in order to keep the mod up to date with the current version of Prison Architect.


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Star Wars Imperial Architect



Read story →    0 comments    -----    Prison Architect and 5 more...

Skyrim - Soul Collector

Sep 16 2014 09:21 AM | DarkXess in RPG News

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NewerMind43 has submitted his mod "Soul Collector" for Skyrim.

Quote NewerMind43 :
Finally,after many hour of work with textures (a tons color variations), I've finished this mod, hope you like it and please do give your feedback. Also for your information the material is leather and you can find it located at the Ritual Stone.


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Soul Collector



Read story →    0 comments    -----    Skyrim, Soul Collector

State of Decay - Community Mod for Breakdown

Sep 16 2014 09:21 AM | DarkXess in RPG News

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Haydn Scarlett has submitted his mod "Community Mod for Breakdown " for State of Decay.

Quote Haydn Scarlett :
Includes my undead labs characters tribute which adds all lifeline characters plus 60 custom characters and about 60 undead labs forum members. Bedrooms now count as sleeping 24 people. +8 beds on three person rotation. Outposts now have beds for four people out in the field each and are upgradable to manned outpost which you can rent out for supplies aswell as make radio options available for surgery, vehicles and artillery.


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Community Mod for Breakdown



Read story →    0 comments    -----    State of Decay, Community Mod and 1 more...

Prison Architect - Mining Facility Mod

Sep 12 2014 08:32 AM | DarkXess in RPG News

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sirNoolas has submitted his mod "Mining Facility Mod" for Prison Architect.

Quote sirNoolas :
Just like in the movies prisoners can now hit rocks with hammers all day long!

Features:

  • Gardeners now go prospecting on areas you set as quarry.
  • Your prisoners mine iron, coal, copper ore and clay.
  • Ore's and clay will be melted with the smeltery into usable items (and sellable).
  • Prisoners can steal all kinds of tools.
  • Pottery reform.
  • Prisoners make pots out of clay! (and use and sell them).
  • Several grants for both pottery and ore mining.
  • Knowledge need and provider: doing reformprograms.

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Mining Facility Mod



Read story →    0 comments    -----    Prison Architect and 1 more...

Prison Architect - Barbersshop Mod

Sep 12 2014 07:08 AM | DarkXess in RPG News

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sirNoolas has submitted his mod "Barbersshop Mod" for Prison Architect.

Quote sirNoolas :
What is the first thing when you think about cliche prisoners? Their Bold heads of course! With this mod You can make it all possible. Prisoners now wan't to get shaved and they want to have their hair cut by a barber. The thing is: external teachers are very expensive, and your security chief happens do hairsculpting in his free time, so he offers to give haircutting classes for a very small bonus. Obviously your direct answer is yes!


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Barbersshop Mod



Read story →    0 comments    -----    Prison Architect, Barbersshop Mod

Skyrim - The Huntsman Updated

Aug 29 2014 04:06 PM | DarkXess in RPG News

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InsanitySorrow has released an update of his mod "The Huntsman" for Skyrim.

Quote InsanitySorrow :
The Huntsman is a Unique Bow designed to be the perfect companion for Hunters. The Huntsman is no ordinary bow, aside from it's Unique appearance it has the option of being Upgraded with Upgrade Kits that not only change the stats but also change the appearance. The Huntsman also levels up with the player so it should never become useless.


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The Huntsman 1.1



Read story →    0 comments    -----    Skyrim, The Huntsman, Bows and 1 more...

RimWorld - Cheat Turret

Sep 04 2014 09:38 AM | DarkXess in RPG News

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saphalline has released his mod "Cheat Turret" for RimWorld.

Quote saphalline :
Tested working with Alpha 6. I use these "cheat" versions of my mods for testing new builds of the game and my other mods. It occurred to me that these might be useful to others for testing, or for just plain cheating!


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Cheat Turret



Read story →    0 comments    -----    RimWorld, Cheat Turret, Turret and 1 more...

RimWorld - Dried Foods Meals

Sep 04 2014 09:29 AM | DarkXess in RPG News

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saphalline has released his mod "Dried Foods Meals" for RimWorld.

Quote saphalline :
This adds dried food meals to the game..

Features:

  • Adds dried food meal recipes to RimWorld which have a longer shelf life than normal cooked meals (3 to 6 months!).
  • Dried food meals cost 20% more in raw food to make (for balancing).
  • Slight thought bonuses for eating these tasty meals!
  • No research required ("dry" means lacking water - I think we all understand that).

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Dried Foods Meals



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RimWorld - Smelt Weapons

Sep 04 2014 09:24 AM | DarkXess in RPG News

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saphalline has released his mod "Smelt Weapons" for RimWorld.

Quote saphalline :
Allows smelting of weapons for small amounts of metal.

Features:

  • Adds 3 smelting recipes to the standard smelter in RimWorld, which are used to smelt all metal-based weapons in the game (excluding bows, pila, etc).
  • No research required (once you research smelting in the game, that is).
  • Smelting recipes are divided into small weapons (pistol and grenades - 1 metal each), medium weapons (rifles - 2 metal each), and large weapons (T-9, Minigun, L-15 - 4 metal each).
  • Individual weapon exclusion can be done per recipe, such as if you want to melt down all Pistols but not any grenades - just like other multi-selection recipes in the game.

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Smelt Weapons



Read story →    0 comments    -----    RimWorld, Smelt Weapons, Weapons


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