ETS 2 - Kenworth W900aRC +...
DarkXess - Dec 05 2013 03:25 AM
ETS 2 - Kenworth W900aRC +...
IamCONELRAD - Dec 05 2013 12:49 AM
Prison Architect Update
Izulien - Dec 01 2013 09:43 AM
ETS 2 - Kenworth W900aRC +...
kwkid - Nov 27 2013 06:30 AM
ETS 2 - Scania R700
Theosz - Nov 26 2013 03:32 AM
ETS 2 - Kenworth W900aRC +...
Adi - Nov 23 2013 06:02 PM
The final Valve announcement has arrived. This week we have been teased by the new SteamOS and Steam Machines, but now to coincide with their new console and OS, Valve have show what the er "future" of gaming controllers looks like. Yes this hideous looking thing is indeed what Valve have said will be the controller used to play games on Steam Machines. Of course you will still be able to use an Xbox or any other controller for that matter, but Valve do seem to think that this is how Next Gen pc gaming should look.
Obviously the first thing that is noticeable about the controller is the lack of thumbsticks, instead we are being given dual trackpads and a "high resolution" touch screen which can be seen in the centre of the controller. On the back of the controller there are two more triggers which can be seen along with additional questions and answers on the official announcement page here.
Amidst much speculation over the last few months, Valve, the makers of Steam and the Source engine (Half Life Series, Team Fortress 2 and Portal as well as other popular PC games), have announced that they are indeed developing a console. However it is not a console in the generic sense as what they have announced is essentially a customised PC with specialised hardware to run the new Steam OS. Unfortunately no pictures of either the new operating system or the Steam Machines have been released, but Valve did say another announcement is coming on Friday which may be Half Life 3 or the successor to the mouse. Both sound as exciting as the other.
Multiple models of the console will be available from "early" 2014 as Valve hope to further break into the living room gaming market. It also seems that modding will still be supported with Valve even allowing people to tinker with the Steam Machine "Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?
"While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go," Valve said.
300 lucky Steam users will also be given the console early through beta participation. To enter the beta and read more about Steam Machines click here
To discuss what this will mean for modding please head on over to our forum topic.
Project Reality 2 announced, turns the military FPS mod into a standalone game
The Project Reality mod for Battlefield 2/Arma 2 finally hit version 1.0 earlier this year, after eight years of development time. During that time, the game series it was modifying have moved on to bigger and more explodey instalments – several times, when it comes to Battlefield. Now, the PR Team have announced the mod’s follow-up – and, excitingly, you won’t need to rely on any other games to play it. Project Reality 2 is being built using CryEngine 3 to be “completely standalone”, in contrast to the distinctly semi-detached nature of the original.
Like the original mod, the aim with PR2 is to be one of the more realistic multiplayer shooters out there. As the announcement post reveals, “Initially, Project Reality 2 will be a small scale, infantry based FPS with a comprehensive weapon handling system that will aim to be as realistic as possible. Map sizes will be 1km and 2km with an Advance and Secure (or “AAS”) style game mode, similar to that seen in the Project Reality: BF2 and Project Reality: ARMA 2 modifications.” The team are currently working on the alpha – development began in mid-2012 – although a public release “is still away off” as there’s obviously a lot more work involved with making a standalone release.
Interestingly, Project Reality 2 will also be “free to play”, and thanks to the lack of hyphens there I’m going to assume that means the good kind of free, rather than the wallet-tickling kind often favoured by many of today’s online-FPS developers. For the full details, be sure to read that announcement post
GTA 5 PC release petition raises over 350,000 signatures
Grand Theft Auto 5 is out tomorrow for the DirectX Box Three Hundred and Sixty and PlayStation Computer Entertainment System the Third. But no matter how angrily I type its name into Steam, a PC version just isn’t appearing. It’s not just me perturbed by Rockstar’s bullish silence regarding a Windows release. The inevitable petition, launched last November, has now collected over 350,000 digi-signatures.
Has the landmark prompted the publisher to realise that they’d accidentally forgotten to announce our version? No, of course not. GTA 5′s release campaign is likely comprised of a tightly controlled and meticulously planned set of stages, and – as always – making a PC announcement falls somewhere behind the console releases.
Maybe they’re scared that if they did announce a PC release, the other systems would be a barren sales wasteland. We’re just too powerful, that’s our problem. Probably not, but a late announcement isn’t against type. GTA 4′s PC port was first announced four months after its console release.
Of course, Rockstar could instead be persuaded by the amazing counter-petition that aims to stop PC owners ever getting a copy of GTA 5. The notably less popular petition, created “so PC Gamers learn their lesson and stop stealing games,” has now reached slightly over 10,000 signatures.
Would you like to see GTA 5 on PC? if so then pop over to the online petition and put your name down.
The "A Game Of Thrones" total conversion mod for Crusader Kings II is one of the most successful PC mods in recent times gaining massive popularity not only in the grand strategy community but also among general Game Of Thrones fans wishing to change the course of A Song Of Ice and Fire history themselves. Its success is not just a matter of luck however, and this can clearly be seen by looking at the impressive number of new features added by the mod and the scale of its development. Indeed it is also one of the most polished mods to ever be released which is an even more astounding fact given that it is still in development. All of this has been made possible through the 45 or so list of people featured on the mods credit list including Tompalmer, a French mod developer relatively new to the modding scene, who kindly agreed to a short interview after I learned that the original team leader Cabezaestuffa had retired from the team.
Could you briefly tell us a little about your background and what your role in the mod's team is?
Well I'm 21, French, and a history student. What I do is scripting, thinking about scenarios, but I help around with almost everything but 3D graphics. When I joined I didn't know anything though, I had to learn by doing, with a lot of motivation!
So obviously A Game Of Thrones is a massive modification and a major selling point for the game Crusader Kings II. When did you join the team and what influenced your decision to join its development? Also do you know much about how the concept of making the mod originally came about?
Click Read Story to see the whole interview...
Modsaholic hits one thousand members!
Today was a special day in Modsaholic's history as we hit one thousand members and all within two months! Me and the rest of the staff at Modsaholic would like to thank you all for helping us reach this goal. Not only did we reach one thousand members but we also made over one thousand threads & posts and hit a massive 117,554 downloads so as you can see with the stats its a massive result for us.
Also the last month we have for the first time enabled public uploads so that you upload your files here to be hosted by us, with news and download pages made on your behalf. To do that all you need to do is press the upload button in our downloads section, first though we recommend you to read this guide before uploading your files.
We do hope that more of you can feel confident to upload your mods here and also take more of an active part in our community within the forums.
Finally if your wanting to help us out here at Modsaholic then feel free to contact us as we are currently looking for staff to help us out in posting news, making download pages, etc...
Once again, a big thank you from the Modsaholic staff.
Dean Hall: “If DICE wanted to kill Arma, all they’d need to do is release modding tools”
Speaking at our PC Gaming World Congress last Friday, DayZ creator Dean Hall responded to an audience question about server-side games and what they mean for modding. Specifically, the question cited SimCity 4′s modding community and what’s happened with Maxis’ always-online SimCity reboot, which can’t support significant modding. Will the trend of developer-controlled servers mean an end to all mods?
“Well, I don’t want to kick SimCity while it’s down, but I suspect that was probably part of the design,” said Hall. “It’s like, I think that if DICE wanted to kill Arma, all they’d need to do is release some modding tools tomorrow. Psh, gone. It always really hurt me when Battlefield 2 was the end in terms of modding, so I’m pretty obviously supportive of the whole modding idea.
“But like you’re saying, that’s the challenge that we’re trying to deal with with DayZ at the moment. How do we have the stability and security of an online community like Wargaming has, at the same time as support modding? I don’t have the answer for that.”
Uber Entertainment co-founder Jon Mavor responded with an answer, saying, “There’s going to be games that are going to allow it and there’s going to be games that aren’t, and the difference is going to be: ‘Do you have access to the server?’”
Chris Roberts, who’s currently working on crowdfunded space mega-game Star Citizen, also noted the private server solution. “I’m doing it in Star Citizen,” said Roberts. “You definitely can mod and you can run your own servers, but if you want to be on the big persistent universe everyone else is on, obviously you can’t mod in that situation, because it wouldn’t work if someone built a battleship that could blow everyone up.”
The panelists went on to discuss other solutions, such as absorbing community-made items via programs like Steam Workshop and EgoSoft’s official community mod patch to X3. As for a solution which fully combines the modding freedom of private servers with the social benefits of large persistent worlds, however, the ideas may be too disparate to overlap, hence the Star Citizen plan to offer both separately.
You can watch the whole conversation below—just skip to 47:50 for the modding discussion.
Source: PC Gamer.
Thanks to the SwissMAVERICK for putting this video together. Like and Subscribe to his very informative YouTube channel for game & guides etc.
Now for some news & request - Hey everyone, as you can see we are getting more and more busy around here. In fact so busy that I can't keep up with the amount of News and Download pages that need doing. I am wanting help with posting news about game mods, any mod is ok as long as its for PC. It could be news, reviews, updates of files, or WIP reports. We could really do with people with different preferences such as one who likes Minecraft, and another who likes Euro Truck Simulator. Posting news about them games would help me out a lot.
Another position im wanting to fill in is download pages! we have front page News and our Download pages which need constantly updating with news, releases, updates, you name it. So if your interested then please do comment here and I will get back to you. I am looking for someone with at least an hour a day to give to our site, so if that is you then drop me a comment.
Another thing I really could do with is some site feedback! I started a thread here which really could do with some posts from your side of things. I am wanting to know about the site in general, anything I should change, how about the way its all laid out, anything at all really but I really do need that feeback.
Last but not least is these days more and more games are being made so that we the community can make mods for them. More games are on the way with mod support and Modsaholic is never going to say no to a mod that we can make news for and host freely for you the community. So again im wanting feedback on what games and mods you would you like us to cover and have on Modsaholic. Is there not enough of something we do now? maybe we do too much ETS 2 or too less Minecraft for example. Please do give us all this much needed feedback and please do contact me about our positions available.
Over the past few weeks we have seen a massive increase of visitors here on Modsaholic. So to make things better for your time here while using our site I have been working hard on implementing better facilities here on the site for your use. The latest edition is HolicHost which lets you upload a picture of your choice though of course with a few restrictions. The images can't be no more than 200kb at the moment - this is more than enough anyway and will not only do what its designed for but also not put too much pressure on our hosting servers.
Of course there are other new editions but minor compared to the HolicHost. If however you find any problems with anything on the site then please do report it here.
In the meantime, lately I started this thread which is asking for your feedback on our site which would really help us making this place much better for you - the community, so please do just take a few moments of your time and give us some much needed feedback.
Do not forget that if you have mods which you would like Modsaholic to host, make news, have up to date files & download pages then that a look here. Any file no matter what size we will host for you.
Minecraft’s “Horse Update” pre-release rides in, official launch set for next week
Mojang have launched a pre-release version of Minecraft 1.6 – referred to as “The Horse Update” – ahead of next week’s official release. Given the name, you can probably guess what it adds. Carpets, for one. Also donkeys, name tags, blocks of coal. And, yes, it introduces horses, based on the popular Mo’ Creatures mod, along with horse armour, which may or may not be based on the less popular Bethesda DLC. Either way, it’s free this time.
Because of changes and upgrades to Minecraft’s underlying architecture, the update requires a new launcher – available from here.
The official launch is due next Monday, July 1st. Here’s the changelist:
- Added Horses
- Added Donkeys, Mules
- Added Horse Armor
- Added Leads
- Added Carpets
- Added Hardened Clay, Stained Clay
- Added Block of Coal
- Added Name Tags (item)
- Added Hay Bales
- Texture packs are now “resource packs” that also can hold sound etc
- Food meter is now drained when healed by full food meter
- Removed Herobrine
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