ETS 2 - Kenworth T800 Revie...
Josh_Tarentura - Jan 28 2015 06:51 PM
ETS 2 - TSM Map Updated
iosif - Jan 25 2015 11:07 AM
ETS 2 - ProMods (Scandinavi...
chazzerzs - Jan 24 2015 10:09 PM
ETS 2 - Euro Truck Simulato...
murraymint - Jan 24 2015 03:19 AM
Modsaholic - Staff Wanted!
DarkXess - Jan 22 2015 03:12 PM
Modsaholic - Staff Wanted!
deadso2014 - Jan 21 2015 05:20 PM
Enough is enough...
Hey everyone, as of today Modsaholic will no longer be used for its free services, enough is enough now! we give too much of our free time and our own money from our own pockets just to give you people the free service you see in front of you today! We never asked for much not even donations from you, all we asked for in return of what you get for free an active community! do you think its fair that a author of a mod uploads his work here for free and for you to use but in return he gets no rating, no comment, not even a thank you even though sometimes his file would of been downloaded over a thousand or more times.
Do you even know who Jakob Sharpe is? he is the author who bought you many of the popular Squirrel Logistics mods. His most recent one has already been downloaded over 5 thousand times and the page itself viewed over 10 thousand times. Now look how many people actually said thank you to him, and how many people rated his work.
Jakob Sharpe is only one author of the many that go out of there way to create these mods for you people to enjoy, at least you could say thank you to him or press a simple button to rate the work he has spend hours on making for you.
I had a choice these days, either close Modsaholic down as its unappreciated or fight on and try to change things to make it better. What do you do when something is wrong or not working? Change! So that is why I'm enabling the download restrictions so that people will be more active, you want that download faster? or more files to download in a day? then bring your membership level up to standard and you get more perks as you advance.
You know the sad thing is? we go on here day after day making news, new download pages, scouting around for the best mods available, even give you are wishes for New Year and Christmas, what do you think we got in return? look at the pages linked above and see for yourself, almost 4 thousand members and not even a thank you or a happy wish from anyone, of course a couple but they are from staff members!
As of now this is how things will go, you can see a detailed post here explaining what the restrictions are, I will then review the situation on weather things improve around here or not in the next few months. Do feel free to comment here or within the post linked above if you have anything to say.
DarkXess (Modsaholic Team)
The entire Modsaholic team wishes the modding community a very good and successful 2015. We would like to thank all the mod makers, designers, script developers and all others who make the community enjoy their games even more! Lets hope 2015 can be an even bigger year with Modsaholic and more new members/staff joining our ranks.
This year we would again like to sent our thanks to many people for their support:
- Foxhound - the guy who let us create this whole concept into what it is today - Modsaholic.
- Alex_Tarentura - From mod showcaser to moderator/news poster, much appreciated work around here and keeps the place alive with new content etc.
- SFG-Morgan(DMKU) - Our current showcaser who still needs to get his finger out lol.
- Frito660 - Just celebrated the arrival of his child, thank for the help when you around mate.
- steve_silent - Now retired though has helped out so much around the forums with his moderating and guides on modding.
Its Christmas and though were not expecting the slightest thank you or reply to wish us a merry Christmas either as most of you never do even at this special time of year the Modsaholic team wishes the entire Modding community a very Merry Christmas 2014! We hope you will enjoy the holidays with your family and friends!
(I would just like to add personally so that you can all know this, we here at Modsaholic gives our daily free time for you and spend our own money keeping the file servers alive, we never ask for a donation not a single penny, all we ever want is a nice comment, rating, and members being active! 99.9% of you use us and do not even have the decency to even say thank you to the author of the mods that you will be using for FREE. I have kept Modsaholic alive this long hoping it would get better even though now as we have hit over five hundred thousand downloads its beyond the joke! Think what your doing people and try to repay us with that simple comment/rating and being active around our site - DarkXess)
We do encourage you to take an active part in our forums, rating our available files, and commenting to give feedback as such. Also don't forget to check out our Facebook and Twitter page's to get all the latest news sent to your chosen social media feed.
The Modsaholic Team
Now Available: Beta for Holiday update - 1.15
The Holiday Update for Euro Truck Simulator 2 is now ready to enter beta testing on Steam. Detailed information on how to join the beta or register your copy on Steam can be found at the bottom of this post.
This update brings a several audio improvements mentioned in our previous blog posts as well as a couple of gameplay changes. Goal of this beta test is to spend a few days polishing the changes to ensure that our holiday update goes out smoothly.
For a majority of our players, it is of course wiser to stick with the official builds of the game that are properly tested before the release. But if you want to take a sneak peek at what's coming and help us in testing the update before release, your help is appreciated. In order to access beta, you must first activate your game on Steam - refer to our guide for a simple step-by-step procedure.
When you have your game activated on Steam, navigate to your Library and right click on the Euro Truck Simulator 2 then select properties from the menu. When properties window opens, select "BETAS" tab and from the drop down menu select "public_beta". After properties window is closed Steam will automatically start downloading the latest version of the update.
Read our whole article by pressing the "read story".
Space Engineers Now Sold 1,000,000 Copies!
Independent developer Keen Software House is proud to announce that their highly acclaimed space-based sandbox game, Space Engineers, has sold over 1,000,000 copies. The game was released in October 2013 on Steam Early Access and is celebrating this important milestone alongside its first year anniversary.
“We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public. This gives us double reasons to celebrate” said Marek Rosa, CEO and Founder of Keen Software House. “We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours!”
Space Engineers, one year after it was released on Steam Early Access, has captured the attention of PC gamers around the world. Voted by the players as one of the best Indie games of 2013 (IndieDB Game of The Year Awards) and featuring an incredibly passionate fan base, Space Engineers has become one of the most popular Early Access games on Steam.
Read our whole article by pressing the "read story" button and do not forget to check out our growing list of Space Engineers mods.
Source: Space Engineers Official Site.
Hey guys, just some new updates on stuff around here, first of all I would like to introduce to you our very own Bug Tracker (also accessed by the drop down services menu" for you the community to use for either reporting bugs to certain mods or for mod makers to use as finding the bugs in their mods reported by other members. Now I do have to stress that its in very early stages at the moment looking a bit bare and still under some tests and if you are wanting to give it a go then by all means do so. Unfortunately you will have to make a new account for it as at the moment it is not using combined accounts for here on the site too, apart from that everything else is fine.
If your a mod developer and want to use it then sign up and pm me your name and I will give you the "mod developer" access for more better usage for you the developer.
Not only that but we have also been hard at work with the HMM (Holic Mod Manager) which so far is coming along nicely, did I mention that it has steam support? also not only that but it works on all our mods and holic branded sites including Armaholic. The release date for this is still undecided as its still got work to be done and a lot of testing too. However if you would like to take part in alpha/beta testing then again - send me a pm and you will be contacted upon the time its ready to be publicly tested.
Of course with that we have other small updates and bug fixes in and around the site which you may or may not notice at all.
As always we here at Modsaholic are on the look out for staff wanting to help us out by posting daily news and download pages, so if your interested then either leave me a comment here or contact me via pm.
The Modsaholic Team
Fable Anniversary will support modding with included Unreal Engine 3 editor
Fable Anniversary arrives on Steam on September 12, bringing with it improved graphics, Steam achievements, and a closet full of swanky outfits. But there may be even more than that to look forward to, as Lionhead has confirmed that it will also include support for player-created mods.
Users will be able to edit Fable Anniversary's art and animation with a version of the Unreal Engine 3 editor that will be included with the game. "This means that anything our artists and animators can do, the mod community will now be able to do," Producer Craig Oman told Eurogamer.
Unfortunately, the editor won't enable the addition of new content like quests or characters, but Oman added that "we are working with some of the modding community already as part of our beta testing and we will continue to do what we can to support them post-launch."
Fable Anniversary will also add a new "Heroic" difficult setting for experienced players, with increased enemy line of sight, reduced damage on ranged weapons, reduced player armor levels and no Resurrection Phials. Pre-purchases may be made now on Steam, which is offering a 20 percent discount on the regular $35 price until the game goes live.
Source: PC Gamer.
Modsaholic Recent News & Updates!
The past few days you should of noticed some changes on our main site & forums. Some are mainly bug fixes and improvements while there has also been some enhancements to better your browsing experience while using our site.
With some new backgrounds added for your optional choice within your settings and also posting enhancements as well as new posting rules & changes to forum options.
Not only that but as you may see with the three images posted above in this news topic we are still giving our members the choice to design their own background for us to use live for the community while browsing our site. So if you would like to take part then read this topic and see the requirements needed to take part. In the mean time if you come across any site or forum errors or something that doesn't seem right then please do let us know here. Hope you like the changes.
The Modsaholic Team
Saints Row IV gets first stage of SDK, makes it easier to design/import weapons
An absence of modding tools hardly means an absence of mods - just look at GTAIV, and the impressive modifications that have cropped up since the game's release. An SDK would obviously help the process along though, which is why it's wonderful to see the efforts over at the Saints Row Mods forum being given Volition's official blessing. The first stage of Saints Row IV's newly released modding tools allows players to make their own weapons, though you're going to have to up your game if you hope to compete with the likes of the dubstep gun.
A guide on how to use the modding tools is located here, and while they don't turn the process into something a simpleton (i.e. me) could easily follow, I'd imagine they make it quicker and easier to replace existing content without having to get stuck into the source code. Later releases of the SDK will allow for easier modding of other parts of the game, but weapons seems like a good start.
If you're wondering what the above image refers to, Volition have given modders access to a weapon skin from the recently announced Gat out of Hell, although it's lacking the behaviour/characteristics here that will be featured when the gun is available for wielding in GooH itself. In addition, a file featuring all of the weapons from Saints Row 3 and 4 is available to download at this link.
Source: PC Gamer.
SimCity mod extends maximum city size, but not without performance problems
Previously, Maxis confirmed that they've no plan to extend SimCity's maximum city size. And so it falls to modders to help those feeling hemmed in by the game's virtual borders. Can it be done? Yes, sort of. Project Orion is such a boundary extending mod, and will let the game's mayors build free of the vanilla base limit. Don't plan a ribbon cutting ceremony for your city's east wing just yet, though, as its use will mean dealing with some pretty significant performance issues and glitches.
The mod's listing on Simtropolis runs through some of the errors, not least of which is that you can't build roads outside of the boundary without first installing a second mod. Even then, you won't be able to elevate them.
Other issues? Land value and pollution maps will be visually misaligned, meaning, among other things, that you'll need to guess the actual happiness levels for each zone based on the way the map is offset. And then there are the performance issues. As your city expands, you will likely encounter lag.
Still, the mod is in beta. It's possible that, in time, these issues will be worked out. If not, it's a case of whether the base game's restriction is worth trading for the mod's own annoyances and foibles.
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