ETS 2 - Squirrel Logistics...
DarkXess - Aug 31 2014 10:45 PM
ETS 2 - Squirrel Logistics...
teej2468 - Aug 31 2014 06:49 PM
ETS 2 - Squirrel Logistics...
Jakob Sharpe - Aug 31 2014 02:48 PM
ETS 2 - Squirrel Logistics...
teej2468 - Aug 31 2014 01:14 PM
ETS 2 - New Background In M...
teej2468 - Aug 30 2014 08:04 AM
New trucks coming to ETS2
JASMAZ - Aug 30 2014 07:27 AM
Mikado has submitted an update of his mod SRIV Clothes Fixes for Saints Row IV.
Quote Mikado :
Like my previous mod "Steelport Gangs DLC fixes", the main goal of this mod is to fix the textures issues of clothes and outfits. If you want to use my fixes for your mod, please ask me before.
Gopher released his mod Dynavision 3 for Fallout: New Vegas.
Quote Gopher :
DYNAVISION 3 provides a dynamic depth-of-field and auto-focus effect similar to a camera. In other words, when you're close to something and looking right at it, the subject stays in focus while the background blurs.
The Project Reality Team have released a preload of their Project Reality Mod for Battlefield 2.
Quote PR Team :
Ladies and gentlemen, this is it. After 8 years of rigorous development, 21 total releases and countless numbers of changes and additions involving literally tens of thousands of man hours, Project Reality has finally reached the pinnacle moment you all have been waiting for. The award winning Project Reality Teamis proud to announce that we have officially concluded development of Project Reality: BF2 v1.0
As with our previous major releases, you can preload the files for Project Reality: BF2 v1.0 now. This will allow you to have the files downloaded, ready to go for release; so when we release the password to unlock the installer, you can immediately install and begin playing within minutes! The password allowing you to run the installation files will be released automatically via the password page on August 2nd, 2013 at 12:00:00 PRT (UTC).
Battlefield 2 mod Project Reality gets v1.0 release date and trailer
In the eight years it has taken Battlefield 2 mod Project Reality to hit its 1.0 milestone, DICE have released seven additional Battlefield games. Then again, they’ve got more money, people, and one of those games was Battlefield Play4Free, so there’s probably something to be said for taking your time to nurse something towards completion. Project Reality will finally hit that mark this Friday, August 2nd, and its creators have released a trailer to round up its now complete feature list.
If the mod’s big features are the two new factions, additional maps and new game modes, it’s the thousands of smaller tweaks that ultimately have a more dramatic effect. Project Reality – as the name might suggest – aims to create a more realistic Battlefield 2 experience, not only by rebalancing guns and equipment, but by upgrading and even removing parts of the base game. You can get an overview of what the mod offers from its features page.
The 1.0 release is currently available for pre-loading, which will allow you to download the mod files, ready for when the team release the installer password at launch. To download the mod, head to the Project Reality 1.0 announcement page.
Battlefield 3 server emulator accepting beta signups, enables spectator mode, modding
Venice Unleashed, a server emulator for Battlefield 3, is now accepting beta signups. Created by NoFaTe, Venice promises control “over a wide set of features and settings that were initially hidden,” including spectator mode and other “half-implemented or disabled game features.” According to the signup site, Venice also supports the creation of mods and new gamemodes “without the need of performing complicated and game-breaking file modifications.”
Venice emulates BF3′s Blaze networking backend, but it is not a DRM workaround—the Emulator Nexusnetwork repeatedly stresses that a licensed, up-to-date copy of BF3 is required to play. Nexus and NoFaTe are also behind a Battlefield: Bad Company 2 emulator and custom client.
The two videos below are, respectively, a preview of the emulator working (dubstep threat level severe, adjust volume) and footage of the native spectator mode in action.
Raven salutes LucasArts with release of Jedi Knight II source code
It’s sad to see LucasArts officially shuttered, but here’s something very positive to come out of it: Raven Software has released the source code for Jedi Knight II: Jedi Outcast and Jedi Academy as a tribute. That means modders keen to bend those old Star Wars games to their whim now have all the tools they need.
In a statement sent to Kotaku, a spokesperson for Raven said fans have been requesting the source code for a long time. “We loved and appreciated the experience of getting to make Jedi Knight II: Jedi Outcast and Jedi Academy for LucasArts. As a gift to the persistently loyal fanbase for our Jedi games and in memory of LucasArts, we are releasing the source code for both games for people to enjoy and play with.”
Get Jedi Knight II: Jedi Outcast and Jedi Academy right now from our downloads section linked below. There’s no ongoing official support, so… you know, be careful with it.
Raven also extended thanks and appreciation to the legendary publisher, which was yesterday officially closed by its owner Disney. “We wish the best for all the talented people who were let go and hope they find good work in studios in the industry.”
I’m always excited to start a new game of Fallout 3. The early stages are my favorite: those wonderfully scrappy first few levels where every bottle cap is a fortune, every trashcan a treasure chest. This time around I’m looking for more of a challenge, something to make the early days of my new character, Kurt, even scrappier than usual, but I’m a little daunted by some of the more popular rebalancing mods. Many of them completely overhaul every single element of the game. I’m just looking for something simple.
A mod called Simple Realism sounds about right. It doesn’t reshape the entire game, it just juices some of the behind-the-scenes math relating to weapons, damage, health, and loot. Perfect.
By now you know how Fallout 3 starts, so let’s just fast-forward: I’m a baby, I’m at my birthday party, I’m shooting my dad in the butt with my BB gun, I’m bribing my way out of taking the G.O.A.T. test, Butch’s head falls off because I’m doing something violent to it, yadda yadda yadda, I’ve escaped the Vault. Hooray! Check out the mod below...
Crysis gets VR mod – beam maximum graphics directly into your face
Listen, developers: if you’re planning to add Oculus Rift support into your games, you’d better do it quick. Wait too long and modding powerhouse Nathan Andrews will beat you to it. He’s unstoppable. Fresh from taming the Source engine to add head and gun tracking to Half-Life 2 and Black Mesa, he’s now turned his attentions to the CryEngine, and has a video of Crytek’s first nanosuited outing running with the tech.
“I ported the Half-Life 2 VR mod that I’ve been working on over to Crysis and Crysis Wars (and also Cryengine 3 if anyone is interested in building a game from the ground up with VR support),” writes Andrews, as if it ain’t no thing. The mod’s not yet complete – as you’ll see in the video, it’s lacking crosshair tracking and iron-sights, making aiming a bit difficult. Still, as proof of concepts go, it’s undeniably impressive.
This may be the thing that pushes me over into actively wanting an Oculus Rift. The device has always seemed interesting in an academic way, but the chance to go Predator through Crysis’ jungle island sounds simply irresistible.
Given that modders are geniuses who can do anything (probably?), which games would you love to see running in VR?
Well, that was fast. Only a little over 24 hours have passed since Aliens: Colonial Marines emerged from its dark alcove, but graphics mods are already becoming available. One such is the SweetFX mod which spruce's up shadows, lighting, and color palettes for something a bit more reminiscent of the films’ murky tones and cool hues.
SweetFX provides a less subtle effect: deeper colour saturation, a sharpened texture filter, stronger shadows, and a faint blue gradient for outdoor areas but it’s definitely a darker flavour than the default visuals.
Though Colonial Marines wasn’t the Aliens game reboot fans desired for years, it’s still nice to see a few dedicated modders pushing for graphical excellence regardless of the quality of the game.
We’ve now faced so many zombie apocalypses that it’s amazing the shambling menace can elicit even the mildest increase in heartbeat. So while Killing Floor remains an enjoyable co-op FPS, any change to its morbid monsters is welcome. Especially when that change is in the form of in the form of H.R. Giger’s face-smothering, acid-dripping, chest-bursting beasties.
That’s what you get in Killing Floor: Aliens, an extensive mod that swaps out the game’s setting, weapons and, most importantly, enemies for those from James Cameron’s action sequel. Nearly two years in development, the mod’s team say of the project, “AKF is one of the most comprehensive mods to date released for Killing Floor. The aim of this mod was to bring the feel and scope of James Cameron’s Aliens to Killing Floor while in one hand remaining true to the franchise and in the other ensuring that it still retains the feel of Killing Floor.”
There’s a whole zoo full of Xenomorphs, from the tiny facehuggers to the giant Alien Queen, along with new weapons, maps and perks. You also get a full roster of characters from the movie – including Ripley – who the mod’s makers claim now play and sound like their cinematic counterparts.
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