ETS 2 - Trailers Mod Pack
CrazyGraoe - Feb 17 2015 12:31 PM
ETS 2 - Scania T Michelin pack
Adam - Feb 16 2015 05:31 PM
ETS 2 - Kenworth T800 Revie...
pwyllman - Feb 15 2015 07:14 PM
Farming Simulator 2015 - Tr...
ntechnic - Feb 10 2015 06:36 PM
ETS 2 - Kenworth T800 Revie...
Nicklaus - Feb 10 2015 04:54 PM
ETS 2 - Volvo FH13 Classic...
Nicklaus - Feb 10 2015 04:52 PM
Bisurmanin has submitted his mod "Daf XF McDonald Haulage Skin" for Euro Truck Simulator 2.
This adds a 4K resolution skin for the real Mcdonald haulage company to the game.
Barbarians have arrived in Medieval Engineers!
Barbarians are the first prototype of artificial intelligence (AI) in our engineering games. Please don’t confuse this with our other super-secret AI project - that’s a completely different thing and it’s being developed by a different team and we will announce it later this year.
From the change log: This is our first A.I. prototype and is still a work-in-progress. Barbarians will wander around the map seeking King Statues to destroy. Currently, since only creative mode is available, the player cannot be killed by them, so barbarians will just follow the character around the map. When they're close to a King Statue - which is automatically spawned in the world or can be placed by the player - they will destroy it; they will also destroy any building that is blocking their way. Barbarians can be killed by setting traps; for example when a tower falls on them, when they fall from a cliff, or when a catapult ball hits them, etc. We've also added a few more types of catch blocks and round timber blocks. The new catch blocks should be more user-friendly as until now it was hard to attach something to them; there is also a variant which can be safely attached to walls.
The barbarian’s AI in its current state isn't very complex, they just have a basic level of behavior; the path-finding still doesn't recognize complex paths (e.g. it completely avoids compound blocks because they are geometrically much harder to describe than the regular blocks); and the path-finding doesn't search over long distances as that would stress out our terrain LOD algorithm (which would require calculating the highest LOD levels over the entire map). These are some of the things we will be solving in the next couple of weeks.
Space Engineers will receive an AI system later. The reason for this is that the environment in Space Engineers is much more complex. It’s probably the most AI unfriendly environment you can imagine (completely dynamic; gravity vector can change at any time and location; the AI is supposed to use a jet-pack as well as walking; the AI should be able to navigate through ship corridors then jump onto another ship, pilot it, etc.). I am not promising this all will get implemented; I am just trying to illustrate the difficulties involved.
The actual development of Medieval Engineers at the moment is focusing mostly on stabilizing hard-ware (HW) compatibility issues. Unfortunately the first version wasn't 100% flawless even after we tested it on all possible HW configurations, hired a dedicated testing facility to test it on even more configurations and then let players to “beta-test” it during 24-hour pre-launch window).
Once the things above are solved, we will jump right on to the two most important areas: multi-player and survival mode for Medieval Engineers.
BTW, the simple version of survival mode will be released sooner than full survival mode and it will include: death/re-spawn, slow construction, and no-levitation. Full survival will add: resource management and inventory, material harvesting and processing, and tools using.
Source: Marek Rosa Dev Blog.
Grand Theft Auto 5's release date has been rejigged from March 24 to April 14 according to a new update on Rockstar's Newswire. That's the second delay in six weeks. "Our apologies to PC gamers worldwide who have been counting down the days until the launch of the game," says the official statement, "but a bit more time is needed to ensure that the game is as polished as possible, and to make certain that both Heists and the GTA Online experience are ready to roll out on day one for PC." It sounds like we should expect a few bugs and connection issues when the game finally appears. "As always, we ask for the GTA PC community’s understanding and assistance in helping to report any concerns during the early days of launch when those inevitable initial teething issues arise on the new platform."
Source: PC Gamer.
spopok released his mod "Awesome Radio" for Euro Truck Simulator 2.
This adds 500+ radio stations to the game. With clearly ordered titles, genre and language information! If you´re only interestet in (e.g.) german radio stations, you can use the Germany version for a better order in the ingame radio menu. For all radio stations simply install the Europe version!
SID has submitted his mod "Dodge Ramcharger" for Spintires.
This mod adds the Dodge Ramcharger truck to the game in replacement of the UAZ. It features various add-ons such as utility attachments and tires to suit any terrain.
RedpoW has submitted his mod "Tractor GT-CM (GAZ-71)" for Spintires.
This mod adds a tracked vehicle to the game replacing the UAZ fully simulating the characteristics of caterpillar tracks. Also there are various add-ons including garage and utility carriages.
Marcolussi has submitted his mod "Kenworth T800 Carlile Skin" for Euro Truck Simulator 2.
This skin for the Kenworth T800 found here allows you to recreate the trucks from the popular TV series Ice Road Truckers with a Carlile livery.
Banksy has submitted his mod "Scania T Michelin Pack" for Euro Truck Simulator 2.
This mod pack includes a high quality Michelin themed skin for the Scania T-series by RJL found here and matching alcoa wheels which can be purchased in the upgrade shop.
Silak_68 has submitted his mod "T-150K Tractor & Trailers" for Spintires.
This Soviet Tractor replaces the UAZ in-game and features custom trailers to tow along with lots of various add-ons.
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