Men of War: Assault Squad -...
blackbishop - Jun 03 2013 06:55 PM
Men of War: Assault Squad -...
lurchi5000 - May 27 2013 06:59 AM
GTA IV - BMW M3 E46
DarkXess - May 24 2013 12:20 PM
Adding Mods Without Fuss
blackbishop - May 07 2013 09:34 PM
GTA IV - BMW M3 E46
blackbishop - May 07 2013 09:33 PM
DICE threatens to ban mod u...
blackbishop - Nov 21 2012 07:48 PM
Modding Saints Row is about to get a whole lot easier
The Saints Row games do not officially support modding – although that’s hardly stopped fans from cracking them open and making them the hard way. Well, things are about to get a whole lot easier thanks to developer Volition, who are giving their support to the modding community by proving a package containing “documentation, file formats, tools, and more”, which will go towards creating “what is essentially a full sdk” for Saints Row: The Third. Even more exciting is the suggestion that this is a “test run” for a similar set of tools for the upcoming Saints Row IV.
Given how few developers throw their weight behind mod tools these days, this is an excellent turn of events, even if Volition aren’t putting together something official. Here’s idolninja explaining the situation:
“Jeff Thompson, the Studio Director of Programming at Volition, is putting together a package for us containing documentation, file formats, tools, and more on the Saints Row: The Third engine. Myself, Minimaul, and gibbed will be working closely with Jeff over the coming months to use this information to create a robust set of modding tools to supplement our existing ones and creating what is essentially a full sdk for the game! But, that’s not all! Saints Row: The Third is only the beginning! Jeff has confirmed that he will also be digging up all the Saints Row 2 info that he can so we can do the same for it as well, and that this undertaking is actually a “test run” for Saints Row IV.
“So, what does this actually mean to the average Saints Row player? In simple terms, the modding community will finally be able to create and offer new clothing, new vehicles, new guns, new npcs, new missions, and even new world geometry which will greatly extend the life of the series and enhance the Saints Row games in ways we never even dared to dream of.”
It’s hard to imagine what mods could possibly add to Saints Row 4, given that it already features superpowers, Inflate-O-Rays and a dubstep gun. But I’m looking forward to finding out.
Battlefield 4 mod support ruled out by DICE
DICE general manager Karl-Magnus Troedsson confirmed to PC Gamer at E3 that Battlefield 4 will not support mods. Troedsson caveated that user-generated content is something that DICE finds “very interesting,” and that it’s something the studio has been talking about at a high level.
PCG: Is there any chance of Battlefield 4 being moddable?
Karl-Magnus Troedsson, DICE GM: We get that question a lot. I always answer the same thing, and then the community calls me bad names. We get the feedback, we understand it. We also would like to see more player-created content, but we would never do something like this if we feel we couldn’t do this 100 percent. That means we need to have the right tools available, we need to have the right security around this regarding what parts of the engine we let loose, so to say. So for BF4 we don’t have any planned mod support, I have to be blunt about saying that. We don’t.
But it is something that we are thinking about for the future, where we are going with the product, et cetera. So user-created content is something that’s very interesting to us, but I’m sorry to say that we will not have mod support in BF4.
PCG: When you say you’re thinking about it for the future, what do you mean?
Troedsson: When we think about Battlefield as a franchise, moving forward, it’s a big franchise. And we’re talking about this, almost as strategies for the company—where are we going, what are we trying to do with the franchise, et cetera. And this is definitely one of the areas that we have been discussing quite a bit.
No Mod Tools for Wolfenstein: The New Order on PC
MachineGames’ revival of the Wolfenstein franchise with Wolfenstein: The New Order looks poised to bring a lot of new ideas to the series — an alternate history, a new 1960s setting and a heavy emphasis on science fiction.
There’s something it won’t bring to the series, though: modding.
“I don’t think we have any plans for mod tools,” Senior Gameplay Designer Andreas Öjerfors told Game Front during Bethesda’s pre-E3 event earlier this month in Los Angeles.
Bethesda provided a hands-on demo of The New Order at the event, which was played on PC with Xbox 360 controllers. Öjerfors also said he wasn’t sure what the hardware available in the PC running the demo was, although he said it was “not a beast.” Still, during the hands-on playthrough, the game looked pretty good. However, the preview event took place beforeMicrosoft’s reveal of the Xbox One, so that coupled with Öjerfors’ comment suggests we might see Wolfenstein’s PC graphical capabilities pushed further than what was in the demo. That’s a lot of speculation, though.
What isn’t speculative, though, is that players might not want to get their hopes up for building their own experiences in Wolfenstein’s new Nazi-controlled 1960s world.
KacaK released his mod Scania R1000 for Euro Truck Simulator 2.
Just Cause 2 multiplayer mod dev explains a new game mode, shows customizable armies
We’ve lauded the in-progress Just Cause 2 multiplayer mod before as an expression of the complete and utter chaos sandbox games are capable of. And, while the multiplayer add-on for the open world game is buggy and fun, it is basically just free-range mayhem for over 1,000 players at once.
In a blog post on the Just Cause 2 Multiplayer mod site, however, developer jaxmhas detailed plans for the Faction Wars game mode, which will have players commanding armies, supporting allies and—I’m certain—blowing a lot of stuff up.
Players will never have to enter console commands, but will instead interact with their armies via a custom menu system. In the menu, faction leaders can invite players, request alliances, declare war and customize their armies. Purple fighter jets? You got it, commander.
Players will also be able to customize their loadouts, and this is where the game really starts to look like a jet of a different color. The final classes aren’t decided, but they will basically run along the same lines as most multiplayer military shooters: assault, medic, sniper, support, etc. Imagining the basic play structure, classes and vehicles of Battlefield 3 dropped into an open-world game like Just Cause 2 makes my trigger finger very twitchy. In this kind of environment, building a team that has the right mix of armor and infantry and support units will be as crucial to victory as defending bases and having powerful allies.
The Faction Wars mode for the JC2 multiplayer mod is still in development, but it looks promising as a way to structure the chaos inherent in the island. Maybe it’s something they put in the water?
Witcher 2 REDkit mod tutorials begin to surface
If you give PC gamers a chance, you’ll see some special things happen. The deep and fascinating community that operates behind the Witcher 2 has begun to assemble and release tutorials for the REDkit mod tool set that recently entered its public beta phase.
The video tutorials are the work of Philipp “Benzenzimmern” Weber, the winner of the closed beta’s best mod competition, and another man who works under the handle Klabautermann. So far their work focuses on story/quest creation and world building, but the videos are also a helpful look at how two experienced modders navigate the software itself, which can be intimidating to someone with little or no experience in mod creation.
Benzenzimmern’s videos include English language captions, but when viewing Klabautermann’s tutorial, be sure to activate the English subtitles feature inside the YouTube player under closed captioning. In addition, Witcher developer CD Projekt RED has also released its own basic English-language text guide to its mod tools, available here, and of course there is the official Wiki.
While the Witcher 2 is well-known for its incredible visuals, dark story, and comically strange characters, I was always fascinated by the sartorial side of the 2011 RPG. I would wander through the game world, finish every quest, and speak with every NPC, always with the hope that I might be able to find the perfect looking, and yet still incredibly effective, leather jacket. Maybe someday I’ll get to fashion my own set of armor for Geralt that feels as ready for the circus as the battlefield.
Adeno released his George Romero Mod for Dead Island Riptide on our forums.
Quote Adeno :
The George Romero Riptide Mod was made in honor of George Romero, considered to be the "Father of Zombie Movies". This mod aims to replicate the behaviour of the Romero zombies, which means that zombies are mostly slow and can only be killed by destroying the brain. There are also other optional features included in this mod to satisfy the cravings of Dead Island players. The Walking Dead comics and tv series and even the zombie comedy Shaun of the Dead are two very well loved horror entertainment that closely follow the Romero style of zombies. Since the mod also aims to give the players a survival horror experience, the fighting system has been customized and you also have other optional choices to suit your needs, like being able to play with modern fast zombies and other settings.
Absolution released an update of hid mod Anvil Rockets for Kerbal Space Program.
Quote Absolution :
The Anvil series of rockets are designed for simplicity and ease. While many great addons offer a myriad of different parts that allow you to create anything you could imagine CORE has taken a different approach. Each of the rockets in this pack are designed with specific payload masses in mind. With a few small changes in part selections you can launch any payload with a mass in excess of 30 tonnes on a simple, reliable platform.
Kerbal Space Program Mods come to Modsaholic.com
From today Modsaholic will be covering the popular game Kerbal Space Program and providing you with all the up to date mods which we will also host. We have only just started with this new venture today and will be adding more mods and things in due course. Please do check out our forums and post anything related to KSP such as popular mods or recommended mods and such.
For now please enjoy our first mod MechJeb.
We have several new truck models under construction for Euro Truck Simulator 2.
Today we'd like to show you a glimpse of another really cool looking model! New trucks and lots more content will be gradually released in upcoming free patches of the game (though we also plan paid add-ons eventually). We understand that we are pushing your patience with game updates not appearing as quickly as you would like, but rest assured that we are working really hard on overhauling and improving major features of the game and the game engine to make things better.
These are major changes, and they take time to implement, but they are necessary for us to be able to evolve the game features and technology properly. We need to lift internal memory constraints, improve our map construction and asset creation pipeline,we need to make the engine run smoother, and last but not least, we need to see how to make the game even more engaging. We are in this for the long run, ETS2 is still getting a lot of our love, and its continued evolution features highly in our plans for world domination. Please have patience with us!
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