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ETS 2 - Daf XF McDonald Haulage Skin

Feb 25 2015 05:58 PM | Alex_Tarentura in Simulation News

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Bisurmanin has submitted his mod "Daf XF McDonald Haulage Skin" for Euro Truck Simulator 2.

Quote Bisurmanin:
This adds a 4K resolution skin for the real Mcdonald haulage company to the game.


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Daf XF McDonald Haluage skin



Read story →    0 comments    -----    ETS 2, Euro Truck Simulator 2 and 5 more...

Barbarians have arrived in Medieval Engineers!

Feb 25 2015 01:56 AM | DarkXess in RPG News



Barbarians have arrived in Medieval Engineers!


Barbarians are the first prototype of artificial intelligence (AI) in our engineering games. Please don’t confuse this with our other super-secret AI project - that’s a completely different thing and it’s being developed by a different team and we will announce it later this year.

From the change log: This is our first A.I. prototype and is still a work-in-progress. Barbarians will wander around the map seeking King Statues to destroy. Currently, since only creative mode is available, the player cannot be killed by them, so barbarians will just follow the character around the map. When they're close to a King Statue - which is automatically spawned in the world or can be placed by the player - they will destroy it; they will also destroy any building that is blocking their way. Barbarians can be killed by setting traps; for example when a tower falls on them, when they fall from a cliff, or when a catapult ball hits them, etc. We've also added a few more types of catch blocks and round timber blocks. The new catch blocks should be more user-friendly as until now it was hard to attach something to them; there is also a variant which can be safely attached to walls.

The barbarian’s AI in its current state isn't very complex, they just have a basic level of behavior; the path-finding still doesn't recognize complex paths (e.g. it completely avoids compound blocks because they are geometrically much harder to describe than the regular blocks); and the path-finding doesn't search over long distances as that would stress out our terrain LOD algorithm (which would require calculating the highest LOD levels over the entire map). These are some of the things we will be solving in the next couple of weeks.

Space Engineers will receive an AI system later. The reason for this is that the environment in Space Engineers is much more complex. It’s probably the most AI unfriendly environment you can imagine (completely dynamic; gravity vector can change at any time and location; the AI is supposed to use a jet-pack as well as walking; the AI should be able to navigate through ship corridors then jump onto another ship, pilot it, etc.). I am not promising this all will get implemented; I am just trying to illustrate the difficulties involved.

The actual development of Medieval Engineers at the moment is focusing mostly on stabilizing hard-ware (HW) compatibility issues. Unfortunately the first version wasn't 100% flawless even after we tested it on all possible HW configurations, hired a dedicated testing facility to test it on even more configurations and then let players to “beta-test” it during 24-hour pre-launch window).

Once the things above are solved, we will jump right on to the two most important areas: multi-player and survival mode for Medieval Engineers.

BTW, the simple version of survival mode will be released sooner than full survival mode and it will include: death/re-spawn, slow construction, and no-levitation. Full survival will add: resource management and inventory, material harvesting and processing, and tools using.

Source: Marek Rosa Dev Blog.

Read story →    0 comments    -----    Medieval Engineers, News

GTA 5 delayed again on PC

Feb 25 2015 01:22 AM | DarkXess in RPG News

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Grand Theft Auto 5's release date has been rejigged from March 24 to April 14 according to a new update on Rockstar's Newswire. That's the second delay in six weeks. "Our apologies to PC gamers worldwide who have been counting down the days until the launch of the game," says the official statement, "but a bit more time is needed to ensure that the game is as polished as possible, and to make certain that both Heists and the GTA Online experience are ready to roll out on day one for PC." It sounds like we should expect a few bugs and connection issues when the game finally appears. "As always, we ask for the GTA PC community’s understanding and assistance in helping to report any concerns during the early days of launch when those inevitable initial teething issues arise on the new platform."

Source: PC Gamer.

Read story →    0 comments    -----    GTA 5, PC News

ETS 2 - Awesome Radio

Feb 25 2015 12:42 AM | DarkXess in Simulation News

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spopok released his mod "Awesome Radio" for Euro Truck Simulator 2.

Quote spopok:
This adds 500+ radio stations to the game. With clearly ordered titles, genre and language information! If you´re only interestet in (e.g.) german radio stations, you can use the Germany version for a better order in the ingame radio menu. For all radio stations simply install the Europe version!


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Awesome Radio



Read story →    0 comments    -----    ETS 2, Awesome Radio and 2 more...

Spintires - Dodge Ramcharger

Feb 23 2015 09:19 PM | Alex_Tarentura in Simulation News

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SID has submitted his mod "Dodge Ramcharger" for Spintires.

Quote SID:
This mod adds the Dodge Ramcharger truck to the game in replacement of the UAZ. It features various add-ons such as utility attachments and tires to suit any terrain.


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Dodge Ramcharger



Read story →    0 comments    -----    Spintires, Dodge, Truck and 4 more...

Farming Simulator 2015 - Scania 143h

Feb 19 2015 09:58 PM | Alex_Tarentura in Simulation News

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TSL has submitted his mod "Scania 143h" for Farming Simulator 2015.

Quote TSL:

This adds a Scania 143H to farming simulator 2015 with a variable body to suit every need.


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Scania 143h



Read story →    0 comments    -----    Farming Simulator 2015, Scania and 5 more...

Spintires - Tractor GT-CM (GAZ-71)

Feb 18 2015 08:57 PM | Alex_Tarentura in Simulation News

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RedpoW has submitted his mod "Tractor GT-CM (GAZ-71)" for Spintires.

Quote RedpoW:

This mod adds a tracked vehicle to the game replacing the UAZ fully simulating the characteristics of caterpillar tracks. Also there are various add-ons including garage and utility carriages.


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Tractor GT-CM (GAZ-71)



Read story →    0 comments    -----    Spintires, Tractor, Tracked and 4 more...

ETS 2 - Kenworth T800 Carlile Skin

Feb 17 2015 05:49 PM | Alex_Tarentura in Simulation News

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Marcolussi has submitted his mod "Kenworth T800 Carlile Skin" for Euro Truck Simulator 2.


Quote Marcolussi:

This skin for the Kenworth T800 found here allows you to recreate the trucks from the popular TV series Ice Road Truckers with a Carlile livery.


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Kenworth T800 Carlile Skin



Read story →    0 comments    -----    ETS 2, Kenworth, T800, Skin and 2 more...

ETS 2 - Scania T Michelin pack

Feb 11 2015 05:39 PM | Alex_Tarentura in Simulation News

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Banksy has submitted his mod "Scania T Michelin Pack" for Euro Truck Simulator 2.

Quote Banksy:

This mod pack includes a high quality Michelin themed skin for the Scania T-series by RJL found here and matching alcoa wheels which can be purchased in the upgrade shop.


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Scania T Michelin Pack



Read story →    1 comments    -----    ETS 2, Euro Truck Simulator 2 and 7 more...

Spintires - T150K Tractor & Trailers

Feb 11 2015 05:32 PM | Alex_Tarentura in Simulation News

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Silak_68 has submitted his mod "T-150K Tractor & Trailers" for Spintires.

Quote Silak_68:

This Soviet Tractor replaces the UAZ in-game and features custom trailers to tow along with lots of various add-ons.


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T-150K Tractor & Trailers



Read story →    0 comments    -----    Spintires, Tractor, T150K, Mod and 3 more...


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