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RimWorld - Turret Package

Apr 21 2014 08:37 AM | DarkXess in RPG News

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Kilroy232 has released his Turret Package for RimWorld.

Quote Kilroy232 :
The main goal of this mod is to add more powerful turrets to the later part of the game so that you can fight off the ever growing raider parties that are determined to destroy your colony. This mod adds five new turrets to RimWorld along with six new research topics. There are three new textures added to the turrets and two new projectile textures. The turrets range in size, from 2x2 to 1x1 depending on what I figured seemed appropriate.

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Turret Package

Read story →    0 comments    -----    RimWorld, Turret Package, Weapons

RimWorld - Cremation stuff

Apr 21 2014 08:37 AM | DarkXess in RPG News

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bolti1703 has released his Cremation stuff for RimWorld.

Quote bolti1703 :
This mod adds new ways to get rid of the corpses. You must first research the new technology. Then build a morgue table. After that your colonists can pack the corpses in body bags ( you get a dog tag to count how many corpses your colonists have used). The next step is either to burn the body bags with the cremation mine ( other ways possible as well) or you use the morgue table to build a coffin out of a body bag and some metal ( planks in the wood edition).

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Cremation stuff

Read story →    0 comments    -----    RimWorld, Cremation Stuff, Misc

Space Engineers - Faster Welding (Armor Blocks)

Apr 19 2014 11:24 AM | DarkXess in Simulation News

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King_Bryce123 has released his Faster Welding (Armor Blocks) for Space Engineers.

Quote King_Bryce123 :
As an amateur coder, I have decreased the amount of time it requires to weld ALL armor blocks by about %75>%50 less. Because some people that have limited hours playing the game, need to get it done. And fast. Seeming armor blocks are essential and are in great demand when building a ship, they take a little long to weld together. This mod fixes that. It is a simple 'sbc.' file, to import. Ever seen a huge ship and go, "Oh my lord, this must have took forever.."?

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Faster Welding (Armor Blocks)

Read story →    0 comments    -----    Space Engineers, Faster Welding and 2 more...

ETS 2 - Mercedes NG1631

Apr 13 2014 03:37 PM | DarkXess in Simulation News

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Ventures87 has released his Mercedes NG1631 for Euro Truck Simulator 2.

Quote Ventures87 :
The Mercedes NG1631 classic truck can be found in game in any large Volvo dealer (don't ask why its not found in Majestic!) and features high quality accurate textures with a custom engine sound by Kreichbaum.

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Mercedes NG1631

Read story →    0 comments    -----    ETS 2, Mercedes, Truck

RimWorld - E-Furniture Updated

Apr 13 2014 03:21 PM | DarkXess in RPG News

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ColdEvil has released an update of his E-Furniture for RimWorld.

Quote ColdEvil :
This is the newest update for E-Furniture this makes it playable on Alpha 3. The mods now add a bar stool, Red chair, pool table, a table with a lamp corner lamp. All made by Kirid. In addition to the already existing 1x1, 1x2, 1x3 tables, Adv. Comms Console and radar table!

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Read story →    0 comments    -----    RimWorld, E-Furniture, Misc

RimWorld - Workplaces Updated

Apr 13 2014 03:21 PM | DarkXess in RPG News

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Haplo has released an update of his Workplaces for RimWorld.

Quote Haplo :
This mod is the evolution of my first mod 'Blacksmith's Workplace'. It implements all the original functionality and expands on it. The mod provides two new workplaces: The Blacksmith's and the Weapon smith's Workplace. The Blacksmith's Workplace is a complimentary workplace to the stonecutter's table. It gives you the ability to smelt slag debris to extract a bit of metal from it. Additional you can smelt your not needed weapons and get a bit of Metal out of it. The Weapon smith's Workplace needs to be researched. But once this is done, you can create your own weapons. But be aware: The better weapons need a skilled crafter.

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Read story →    0 comments    -----    RimWorld, Workplaces, Misc

ETS 2 - Aftermarket Engines Updated

Mar 28 2014 02:31 AM | DarkXess in Simulation News

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KeriaMacleod has released an update of his Aftermarket Engines for Euro Truck Simulator 2.

Quote KeriaMacleod :
To add several engines (for all trucks) to ease the strain of heavier loads on drivers of all levels, and do so without breaking the "work for it" theme.

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Aftermarket Engines

Read story →    0 comments    -----    ETS 2, Engines, Aftermarket and 1 more...

ETS 2 - Peterbilt 389 Updated

Mar 26 2014 03:18 PM | DarkXess in Simulation News

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maxxx2504 has released an update of his Peterbilt 389 for Euro Truck Simulator 2.

Quote maxxx2504 :
Everyone knows even the Peterbilt 389 of Stas and Dimitry . I wanted for the truck actually only build a bull bar , but then 've noticed that quite a bit was the truck in a bad way . So about 1 1/2 weeks have passed and I've made ?? more than I originally wanted.

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Peterbilt 389

Read story →    0 comments    -----    ETS 2, Peterbilt, Truck

ETS 2 - Volvo Virginia Logistics Skin

Mar 26 2014 03:18 PM | DarkXess in Simulation News

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Tarenturagroup has released their Volvo Virginia Logistics Skin for Euro Truck Simulator 2.

Quote Tarenturagroup :
Here we have my 3rd Virginia skin, this time for the new Volvo FH in game. This skin is strongly based on Virginia trucks to make it as accurate as possible so I hope you like it. The skin can be found in paint shops across the map and costs 10,000 euros in game.

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Volvo Virginia Logistics Skin

Read story →    0 comments    -----    ETS 2, Volvo, Skin

Citybound, an offline and moddable city-buildin...

Mar 12 2014 08:34 AM | DarkXess in General News

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Citybound, an offline and moddable city-building sim announced

With Citybound, designer Anselm Eickhoff has a simple goal—"to do something crazy." A 21-year-old computer science student in Munich, Germany, he originally set out to make an alternative to SimCity, according to a story at Gamasutra. Citybound will be browser-based and run offline, with moddability as "a priority, not an afterthought," according to Eickhoff's dev blog.

The game will support large cities and regions that can be simulated at once and not rely on what Eickhoff calls "tiny city lots or artificial city interaction dynamics." Citybound will also offer procedural buildings and a level of simulation that takes into account individual cars and pedestrians, according to a post introducing the project.

"Ever since I played A-Train and SimCity 2000 as a child, this was my dream," Eickhoff writes. "Now I have the technology, the skills and the knowledge to implement it."

Eickhoff currently works as a web developer for a German radio broadcaster, according to Gamasutra, and for the time being is developing Citybound alone. He's not planning a Kickstarter or Indiegogo proposal to raise funds, but will instead offer paid early-access to the game in a way similar to Overgrowth and Minecraft, according to a recent Reddit post.

"I'm not financially dependent of this being a success, but if it does make some money, I can put even more time into it," writes Eickhoff on Reddit. "I like this organic process better than thinking of stretch goals now and hoping that it works out."

Since posting his plans on the SimCity subreddit, Eickhoff writes on his blog that the attention paid to his project has made him decide to "streamline" his life a bit more so he can devote more time to Citybound. He hopes to release a playable alpha in the next three months. For additional images and examples of the animation Eickhoff is designing, be sure to check out his dev blog here.

Source: PC Gamer.

Read story →    0 comments    -----    News, Citybound, Modding and 1 more...

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